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    Well, I think it really depends on the brand. For us, we are still in the development stage, relatively young or seen as young, link especially outside of Japan. And in fact, we have so many interesting stories yet to tell. So I think for us, there is still a lot of potential to grow.
      
    Some stages introduce bouncing pads that completely change how movement works. A stickman hook normal swing suddenly becomes a launch across the map, often fast enough that players barely have time to react before another hook appears. These moments make later levels feel less predictable because the game stops relying purely on rope physics and starts mixing different movement types together. The pace becomes much more aggressive after those mechanics appear.
      

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